The Everything Film was created shortly before the release of the game, to demonstrate it's unique mechanics and narration from Alan Watts. It was unveiled at the Berlin Film Festival, and went on to qualify for an Academy award and win the Golden Nica at Ars Electronica. Everything did not fit neatly into the video game world and most people are aware of it through this film. Playing Everything involves traveling through the Universe and seeing it from different points of view. Its systems are designed to create moments of peace, beauty, sadness and joy, and allow the player to do whatever they want. Everything requires no player input, it will play automatically if left unattended. Everything was created and self funded by David OReilly over the course of 3 and a half years. It won Game of the Year @ AV Club, Polygon, Wired, The Guardian. It became Polygon’s #15 Game of the Decade.